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Doom - A Retrospective GlanceEver since Id finally released Doom on the 19th of December 2004, I've been recieving numerous emails from folks wanting to know more about Doom's rumoured "predecessor". For those that don't know, there have been rumours that Doom was based on another, far older game by Id software, also known as "Doom". Now I had always dismissed these rumours as wild speculation and simple fantasy, but given the volume of mail I was recieving, I decided to investigate further, and what I found shocked me to the core. Here I present to you the results of my research, hopefully they will at least partially clear up Doom's murky history. Starting at the beginning...
In the beginning...
Liam: Look, John just wanted to go his own way okay? We wanted to take copious amounts of drugs and produce some fucked up techo, John wanted to code 2D platformers in his bedroom.
In 1987 ID's art problems were finally solved when they met Art student Kevin Cloud and his friend and trainee psychologist Adrian Carmack. Both were keen artists and agreed to join up with the company. Adrian however insisted on changing the "ID" in ID Software to "Id", referring to the part of the human psyche (although some commented that given Romero's prescence in the company, the name "Ego Software" might have been more appropriate). The newly renamed Id Software now set out on its first game to be entitled, "Doom". In an interview in 1995, John Carmack explained where the name came from: Carmack: Well theres a scene in The Colour of Money where Tom Cruise is walking along the street, it was pretty boring scene and when I was watching it I decided to spank, just for the hell of it, I wasn't turned on by Tom Cruise like Romero keeps saying, that stupid bastard. Anyway, after I'd spanked, I realised that I'd managed to spell out the word "Doom" with my juices and that sounded like a pretty cool name for the new game we were making. Id worked on Doom for over five years, until eventually they were satisfied with the result. By the end of the development cycle, Id had gained another ten employees ("They just showed up," said Carmack, "I don't know where they came from to be honest, Romero thought they might be Cuban exiles.") The company decided to release Doom in the innovative new "Shareware" format, where-by the consumer paid for the first episode and got the next two absolutely free. This system was derided as "Like some kind of fucking supermarket special offer!" by many gamers and Id hastily changed the system so that you got the first episode free, then paid for the next two. This system was itself derided as "Like some kind of fucking drug-dealer's special offer!" by many parents, buy Id refused to budge, at least until after Quake when they produced a shit first episode by mistake, which somewhat gave it away that the rest of the game was also shit. But what of the game itself?As far as I know, this is the only remaining screenshot of the original Doom: ![]() The picture is badly burnt, but we can still make out some details about the original game. Following extensive investigation and examination of the screenshot, I have drawn the following conclusions:
Much more than this is hard to tell given the screenshots bad condition. Some other random facts about the original Doom: Following Doom's release there was a great debate over whether it was a "true" 3D game or not, those who argued it was pointed out the 3D nature of the scenery and eviroment, while they who argued it wasn't claimed it was merely the representation of a 3D scene upon a 2D screen called a "monitor." Doom also pioneered to concept of "Deathmatch", in the early days this was very much an extreme sport, which many gamers viewed as unacceptably dangerous and violent. In these early deathmatches, groups of Doom players would lock themselves within exact replicas of the Doom levels and attempt to beat each other to death with the boxes their copies of Doom shipped in. Due to the amount of complaints that this "sport" drew, Carmack was eventually forced to program in a computer based simulation into Doom, in an attempt to dissuade the deathmatchers from their vicious bloodsport. Fortunately, it seemed to do the trick. In ConclusionI'm afraid this the limit of my Doom knowledge as it currently stands. There is of course, much more still to discover about this remarkable chapter of gaming history and I hope you my dear readers will help me discover it. If you have any information about the original Doom, please send it in!
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